Module |
|
Header |
/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapSecureStorage/Public/MagicLeapSecureStorage.h |
Include |
#include "MagicLeapSecureStorage.h" |
Source |
/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapSecureStorage/Private/MagicLeapSecureStorage.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, CustomThunk,
Meta=(ArrayParm="DataToStore", DeprecatedFunction, DeprecationMessage="This function has been replaced by `UGameplayStatics::SaveGameToSlot()`"),
Category="SecureStorage|MagicLeap")
static bool PutSecureArray
(
const FString & Key,
const TArray< int32 > & DataToStore
)
Stores the data under the specified key. An existing key would be overwritten.
True if the data was stored successfully, false otherwise.
Parameter |
Description |
---|---|
Key |
String key associated with the data. |
DataToStore |
The data to store. |