UMagicLeapSecureStorage::PutSecureByte

Stores the byte (uint8) under the specified key. An existing key would be overwritten.

Windows
MacOS
Linux

References

Module

MagicLeapSecureStorage

Header

/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapSecureStorage/Public/MagicLeapSecureStorage.h

Include

#include "MagicLeapSecureStorage.h"

Source

/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapSecureStorage/Private/MagicLeapSecureStorage.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable,
          Meta=(DeprecatedFunction, DeprecationMessage="This function has been replaced by `UGameplayStatics::SaveGameToSlot()`"),
          Category="SecureStorage|MagicLeap")
static bool PutSecureByte
(
    const FString & Key,
    uint8 DataToStore
)

Remarks

Stores the byte (uint8) under the specified key. An existing key would be overwritten.

Returns

True if the data was stored successfully, false otherwise.

Parameters

Parameter

Description

Key

String key associated with the data.

DataToStore

The data to store.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss