| AGameModeBase::Logout()
|
Module |
|
Header |
/Engine/Plugins/Lumin/MagicLeapPassableWorld/Source/MagicLeapSharedWorld/Public/MagicLeapSharedWorldGameMode.h |
Include |
#include "MagicLeapSharedWorldGameMode.h" |
Source |
/Engine/Plugins/Lumin/MagicLeapPassableWorld/Source/MagicLeapSharedWorld/Private/MagicLeapSharedWorldGameMode.cpp |
virtual void Logout
(
AController * Exiting
)
Called when a Controller with a PlayerState leaves the game or is destroyed