AMagicLeapSharedWorldGameMode::Logout

Called when a Controller with a PlayerState leaves the game or is destroyed

Windows
MacOS
Linux

Override Hierarchy

AGameModeBase::Logout()

AGameMode::Logout()

AMagicLeapSharedWorldGameMode::Logout()

References

Module

MagicLeapSharedWorld

Header

/Engine/Plugins/Lumin/MagicLeapPassableWorld/Source/MagicLeapSharedWorld/Public/MagicLeapSharedWorldGameMode.h

Include

#include "MagicLeapSharedWorldGameMode.h"

Source

/Engine/Plugins/Lumin/MagicLeapPassableWorld/Source/MagicLeapSharedWorld/Private/MagicLeapSharedWorldGameMode.cpp

Syntax

virtual void Logout
(
    AController * Exiting
)

Remarks

Called when a Controller with a PlayerState leaves the game or is destroyed

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss