Module |
|
Header |
/Engine/Plugins/Lumin/MagicLeapPassableWorld/Source/MagicLeapSharedWorld/Public/MagicLeapSharedWorldPlayerController.h |
Include |
#include "MagicLeapSharedWorldPlayerController.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(Reliable, Client)
void ClientMarkReadyForSendingLocalData()
Marks the client ready to start sending local data to the server. Currently this function or the ::CanSendLocalDataToServer() function is not that relevant to the implementation. The data will reach the server even if ::ServerSetLocalWorldData() is called before this function.