FMovieSceneMediaData

Persistent data that's stored for each currently evaluating section.

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Inheritance Hierarchy

References

Module

MediaCompositing

Header

/Engine/Plugins/Media/MediaCompositing/Source/MediaCompositing/Public/MovieSceneMediaData.h

Include

#include "MovieSceneMediaData.h"

Syntax

struct FMovieSceneMediaData : public PropertyTemplate::FSectionData

Remarks

Persistent data that's stored for each currently evaluating section.

Constructors

Name Description

Public function

FMovieSceneMediaData()

Default constructor.

Destructors

Name Description

Public function Virtual

~FMovieSceneMediaData()

Virtual destructor.

Functions

Name Description

Public function

UMediaPlayer...

 

GetMediaPlayer()

Get the media player used by this persistent data.

Public function

void

 

SeekOnOpen

(
    FTimespan Time
)

Set the time to seek to after opening a media source has finished.

Public function

void

 

Setup

(
    UMediaPlayer* OverrideMediaPla...
)

Set up this persistent data object.

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