[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Media")
bool bLooping
Should the media player be set to loop? This can be helpful for media formats that can use this information (such as exr sequences) to pre-cache the starting data when nearing the end of playback. Does not cause the media to continue playing after the end of the section is reached.