bLooping

Should the media player be set to loop? This can be helpful for media formats that can use this information (such as exr sequences) to pre-cache the starting data when nearing the end of playback.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Media")
bool bLooping

Remarks

Should the media player be set to loop? This can be helpful for media formats that can use this information (such as exr sequences) to pre-cache the starting data when nearing the end of playback. Does not cause the media to continue playing after the end of the section is reached.

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