| UObjectBase
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Module |
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Header |
/Engine/Plugins/Media/MediaFrameworkUtilities/Source/MediaFrameworkUtilities/Public/MediaBundleActorBase.h |
Include |
#include "MediaBundleActorBase.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, Blueprintable)
class AMediaBundleActorBase : public AActor
A base actor that
Name | Description | ||
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bAutoPlay |
Wheter to auto start the MediaPlayer |
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bPlayingMedia |
Whether we're actually playing the media |
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bPlayWhileEditing |
Wheter to keep MediaPlayer playing when editing |
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GarbageMatteMask |
Texture containging 2D garbage matte mask |
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Material |
Dynamic instance of the associated MediaBundle base Material |
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UMediaBundle &#... |
MediaBundle |
Associated MediaBundle |
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MediaSoundCmp |
MediaSoundComponent associated to play sound of our MediaSource |
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PrimitiveCmp |
PrimitiveComponent on which to attach our Material |
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PrimitiveMaterialIndex |
Index of the Material on the primitive |
Name | Description | ||
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UMediaBundle... |
GetMediaBundle() |
Get the Media Bundle. |
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IsPlayRequested() |
Whether this actor requested the media to play. |
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RequestCloseMediaSource() |
Close the Media Source. |
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RequestOpenMediaSource() |
Play the Media Source. |
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SetComponent ( |
Assign the primitive to render on. Will change the material for the Media material. |
Name | Description | ||
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BeginPlay() |
Overridable native event for when play begins for this actor. |
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CheckForErrors() |
Function that gets called from within Map_Check to allow this actor to check itself for any potential errors and register them with map check dialog. |
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Destroyed() |
Called when this actor is explicitly being destroyed during gameplay or in the editor, not called during level streaming or gameplay ending |
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EndPlay ( |
Overridable function called whenever this actor is being removed from a level |
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PostActorCreated() |
Called when an actor is done spawning into the world (from UWorld::SpawnActor), both in the editor and during gameplay For actors with a root component, the location and rotation will have already been set. |
Name | Description | ||
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BeginDestroy() |
Called before destroying the object. |
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostLoadSubobjects ( |
Instances components for objects being loaded from disk, if necessary. |
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PreEditChange ( |
This is called when a property is about to be modified externally |