Module |
|
Header |
/Engine/Plugins/Media/MediaFrameworkUtilities/Source/MediaFrameworkUtilities/Public/MediaAssets/ProxyMediaOutput.h |
Include |
#include "MediaAssets/ProxyMediaOutput.h" |
Source |
/Engine/Plugins/Media/MediaFrameworkUtilities/Source/MediaFrameworkUtilities/Private/MediaAssets/ProxyMediaOutput.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Media Proxy")
bool IsProxyValid() const
Is the media proxy has a valid proxy.
true if the proxy is valid.