| UObjectBase
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Module |
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Header |
/Engine/Plugins/Media/MediaFrameworkUtilities/Source/MediaFrameworkUtilities/Public/MediaAssets/ProxyMediaOutput.h |
Include |
#include "MediaAssets/ProxyMediaOutput.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType)
class UProxyMediaOutput : public UMediaOutput
A media output that redirect to another media output.
No constructors are accessible with public or protected access.
Name | Description | ||
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UMediaOutput... |
GetLeafMediaOutput() |
Get the last element of the media output chain that is not a proxy media output. |
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UMediaOutput... |
GetMediaOutput() |
Get the media output proxy. |
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IsProxyValid() |
Is the media proxy has a valid proxy. |
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SetDynamicMediaOutput ( |
Set the dynamic media output proxy. |
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SetMediaOutput ( |
Set the media output proxy. |
Name | Description | ||
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UMediaCaptur... |
CreateMediaCaptureImpl() |
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EMediaCaptur... |
GetConversionOperation ( |
The conversion we wish to accomplish on the GPU before the DMA transfer occurs. |
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GetRequestedPixelFormat() |
The pixel format of the buffer we wish to capture. |
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GetRequestedSize() |
The size of the buffer we wish to capture. |
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Validate ( |
Validate the media output settings (must be implemented in child classes). |