| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Media/MediaFrameworkUtilities/Source/MediaFrameworkUtilities/Public/Profile/MediaProfileSettings.h |
Include |
#include "Profile/MediaProfileSettings.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=EditorPerProjectUserSettings)
class UMediaProfileEditorSettings : public UObject
Settings for the media profile in the editor or standalone. @note Cooked games don't use this media profile setting.
No constructors are accessible with public or protected access.
Name | Description | ||
---|---|---|---|
|
UMediaProfil... |
GetUserMediaProfile() |
Get the media profile used by the engine when in the editor & standalone. |
|
SetUserMediaProfile ( |
Set the media profile used by the engine when in the editor & standalone. |