bApplyInCommandlet

Apply the startup media profile even when we are running a commandlet.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Config, EditAnywhere, Category="MediaProfile")
bool bApplyInCommandlet

Remarks

Apply the startup media profile even when we are running a commandlet. @note We always try to apply the user media profile before the startup media profile in the editor or standalone.

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