| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Media/MediaFrameworkUtilities/Source/MediaFrameworkUtilities/Public/MediaBundle.h |
Include |
#include "MediaBundle.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, HideCategories=(Object))
class UMediaBundle : public UObject
A bundle of the Media Asset necessary to play a video & audio
Name | Description | ||
---|---|---|---|
|
bLoopMediaSource |
Controls MediaPlayer looping option |
|
|
bReopenSourceOnError |
Automatically try to open the MediaSource again if an error is detected |
|
|
CurrentLensParameters |
Current values of lens parameters to support undo/redo correctly |
|
|
LensDisplacementMap |
Destination of lens distortion result |
|
|
LensParameters |
Lens parameters of the source |
|
|
Material |
MediaBundle default Material |
|
|
TSubclassOf< AM... |
MediaBundleActorClass |
Class to spawn for that asset. |
|
UMediaPlayer &#... |
MediaPlayer |
MediaBundle default MediaPlayer |
|
UMediaSource &#... |
MediaSource |
MediaBundle internal MediaSource |
|
UMediaTexture &... |
MediaTexture |
MediaBundle default MediaTexture |
|
UndistortedCameraViewInfo |
CameraView information for the undistorted space |
Name | Description | |
---|---|---|
|
UMediaBundle ( |
Name | Description | ||
---|---|---|---|
|
CloseMediaSource() |
Close the media source. |
|
|
CreateInternalsEditor() |
Create other assets required for a MediaBundle to work. Used for duplication and factory |
|
|
UTextureRend... |
GetLensDisplacementTexture() |
Get the lens displacement Render Target. |
|
UMaterialInt... |
GetMaterial() |
Get the material interface. |
|
UMediaPlayer... |
GetMediaPlayer() |
Get the media player. |
|
UMediaSource... |
GetMediaSource() |
Get the media source. |
|
UMediaTextur... |
GetMediaTexture() |
Get the media texture. |
|
FOpenCVCamer... |
GetUndistortedCameraViewInfo() |
Get the undistorted space camera view information. |
|
IsPlaying() |
The media is playing. |
|
|
FOnMediaStat... |
OnMediaStateChanged() |
Media state changed event To use when the you want to be inform if the media is playing or not. |
|
OpenMediaSource() |
Play the media source. |
Name | Description | ||
---|---|---|---|
|
PostDuplicate ( |
Called after duplication & serialization and before PostLoad. |
|
|
PostEditChangeProperty ( |
MediaFramework.MediaSourceSelected Triggered when a media source is selected. |
|
|
PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |
Name |
Description |
---|---|
FOnMediaStateChanged |
Delegate type for media state changed event |