[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, EditAnywhere, Category="MediaCapture")
bool bResizeSourceBuffer
When the capture start, resize the source buffer to the desired size. @note Only valid when a size is specified by the MediaOutput. @note For viewport, the window size will not change. Only the viewport will be resized. @note For RenderTarget, the asset will be modified and resized to the desired size.