UMediaCapture::CaptureTextureRenderTarget2D

Stop the actual capture if there is one.

Windows
MacOS
Linux

References

Module

MediaIOCore

Header

/Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Public/MediaCapture.h

Include

#include "MediaCapture.h"

Source

/Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Private/MediaCapture.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Media|Output")
bool CaptureTextureRenderTarget2D
(
    UTextureRenderTarget2D * RenderTarget,
    FMediaCaptureOptions CaptureOptions
)

Remarks

Stop the actual capture if there is one. Then capture every frame for a TextureRenderTarget2D. The TextureRenderTarget2D needs to be of the same size and have the same pixel format as requested by the media output.

Returns

True if the capture was successfully started

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