UMediaCapture::GetState

Get the current state of the capture.

Windows
MacOS
Linux

References

Module

MediaIOCore

Header

/Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Public/MediaCapture.h

Include

#include "MediaCapture.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Media|Output")
virtual EMediaCaptureState GetState() const

Remarks

Get the current state of the capture.

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