Module |
|
Header |
/Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Public/MediaCapture.h |
Include |
#include "MediaCapture.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Media|Output")
virtual EMediaCaptureState GetState() const
Get the current state of the capture.