Module |
|
Header |
/Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Public/MediaCapture.h |
Include |
#include "MediaCapture.h" |
virtual void OnRHITextureCaptured_RenderingThread
(
const FCaptureBaseData & InBaseData,
TSharedPtr< FMediaCaptureUserData, ESPMode::ThreadSafe > InUserData,
FTextureRHIRef InTexture
)
Callback when the buffer was successfully copied on the GPU ram. The callback in called from a critical point. If you intend to process the texture, do so in another thread. The texture is valid for the duration of the callback.