[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintAssignable, Category="Media|Output")
FMediaCaptureStateChangedSignature OnStateChanged
Called when the state of the capture changed.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintAssignable, Category="Media|Output")
FMediaCaptureStateChangedSignature OnStateChanged
Called when the state of the capture changed.