Module |
|
Header |
/Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Public/MediaCapture.h |
Include |
#include "MediaCapture.h" |
Source |
/Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Private/MediaCapture.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Media|Output")
void SetMediaOutput
(
UMediaOutput * InMediaOutput
)
Set the media output. Can only be set when the capture is stopped.