UMediaCapture::ShouldCaptureRHITexture

Should we call [OnFrameCaptured_RenderingThread()](API\Plugins\MediaIOCore\UMediaCapture\OnFrameCaptured_RenderingThread) with a RHI Texture -or- copy the memory to CPU ram and call [OnFrameCaptured_RenderingThread()](API\Plugins\MediaIOCore\UMediaCapture\OnFrameCaptured_RenderingThread).

Windows
MacOS
Linux

References

Module

MediaIOCore

Header

/Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Public/MediaCapture.h

Include

#include "MediaCapture.h"

Syntax

virtual bool ShouldCaptureRHITexture() const

Remarks

Should we call OnFrameCaptured_RenderingThread() with a RHI Texture -or- copy the memory to CPU ram and call OnFrameCaptured_RenderingThread().

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