UMediaCapture::StopCapture

Stop the previous requested capture.

Windows
MacOS
Linux

References

Module

MediaIOCore

Header

/Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Public/MediaCapture.h

Include

#include "MediaCapture.h"

Source

/Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Private/MediaCapture.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Media|Output")
void StopCapture
(
    bool bAllowPendingFrameToBeProcess
)

Remarks

Stop the previous requested capture.

Parameters

Parameter

Description

bAllowPendingFrameToBeProcess

Keep copying the pending frames asynchronously or stop immediately without copying the pending frames.

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