Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/MeshConversion/Public/MeshDescriptionBuilder.h |
Include |
#include "MeshDescriptionBuilder.h" |
Source |
/Engine/Plugins/Experimental/GeometryProcessing/Source/MeshConversion/Private/MeshDescriptionBuilder.cpp |
FPolygonID AppendPolygon
(
const TArray< FVertexID > & Vertices,
const FPolygonGroupID & PolygonGroup,
const TArray< FVector2D > * VertexUVs,
const TArray< FVector > * VertexNormals
)
Append an arbitrary polygon to the mesh with the given PolygonGroup ID, and optionally with polygon-vertex UVs and Normals Unique Vertex instances will be created for each polygon-vertex.