Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/MeshConversion/Public/MeshDescriptionBuilder.h |
Include |
#include "MeshDescriptionBuilder.h" |
Source |
/Engine/Plugins/Experimental/GeometryProcessing/Source/MeshConversion/Private/MeshDescriptionBuilder.cpp |
FPolygonID AppendTriangle
(
const FVertexID * Triangle,
const FPolygonGroupID & PolygonGroup,
const FVector2D * VertexUVs,
const FVector * VertexNormals
)
Append a triangle to the mesh with the given PolygonGroup ID, and optionally with triangle-vertex UVs and Normals