FMeshDescriptionBuilder::AppendTriangle

Append a triangle to the mesh with the given PolygonGroup ID, and optionally with triangle-vertex UVs and Normals

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MacOS
Linux

References

Module

MeshConversion

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/MeshConversion/Public/MeshDescriptionBuilder.h

Include

#include "MeshDescriptionBuilder.h"

Source

/Engine/Plugins/Experimental/GeometryProcessing/Source/MeshConversion/Private/MeshDescriptionBuilder.cpp

Syntax

FPolygonID AppendTriangle
(
    const FVertexID * Triangle,
    const FPolygonGroupID & PolygonGroup,
    const FVector2D * VertexUVs,
    const FVector * VertexNormals
)

Remarks

Append a triangle to the mesh with the given PolygonGroup ID, and optionally with triangle-vertex UVs and Normals

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