Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/MeshConversion/Public/MeshDescriptionBuilder.h |
Include |
#include "MeshDescriptionBuilder.h" |
Source |
/Engine/Plugins/Experimental/GeometryProcessing/Source/MeshConversion/Private/MeshDescriptionBuilder.cpp |
FPolygonID AppendTriangle
(
const FVertexInstanceID & Instance0,
const FVertexInstanceID & Instance1,
const FVertexInstanceID & Instance2,
const FPolygonGroupID & PolygonGroup
)
Append a triangle to the mesh using the given vertex instances and PolygonGroup ID