FMeshDescriptionBuilder::AppendTriangle

Append a triangle to the mesh using the given vertex instances and PolygonGroup ID

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MacOS
Linux

References

Module

MeshConversion

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/MeshConversion/Public/MeshDescriptionBuilder.h

Include

#include "MeshDescriptionBuilder.h"

Source

/Engine/Plugins/Experimental/GeometryProcessing/Source/MeshConversion/Private/MeshDescriptionBuilder.cpp

Syntax

FPolygonID AppendTriangle
(
    const FVertexInstanceID & Instance0,
    const FVertexInstanceID & Instance1,
    const FVertexInstanceID & Instance2,
    const FPolygonGroupID & PolygonGroup
)

Remarks

Append a triangle to the mesh using the given vertex instances and PolygonGroup ID

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