FMeshDescriptionEditableTriangleMeshAdapter::MaxTriangleID

ID and Count are the same for MeshDescription because it's compact.

Windows
MacOS
Linux

References

Module

MeshConversion

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/MeshConversion/Public/MeshDescriptionAdapter.h

Include

#include "MeshDescriptionAdapter.h"

Syntax

int32 MaxTriangleID() const

Remarks

ID and Count are the same for MeshDescription because it's compact.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss