IMeshEditorModeEditingContract::GetActiveAction

Gets the interactive action currently being performed (and previewed).

Windows
MacOS
Linux

References

Module

MeshEditor

Header

/Engine/Plugins/Editor/MeshEditor/Source/MeshEditor/Public/IMeshEditorModeEditingContract.h

Include

#include "IMeshEditorModeEditingContract.h"

Syntax

FName GetActiveAction() const

Remarks

Gets the interactive action currently being performed (and previewed). These usually happen over multiple frames, and result in a 'final' application of the change that performs a more exhaustive (and more expensive) update.

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