IMeshEditorModeEditingContract::GetHoveredMeshElement

Returns the mesh element the specified viewport interactor is currently hovering over.

Windows
MacOS
Linux

References

Module

MeshEditor

Header

/Engine/Plugins/Editor/MeshEditor/Source/MeshEditor/Public/IMeshEditorModeEditingContract.h

Include

#include "IMeshEditorModeEditingContract.h"

Syntax

FMeshElement GetHoveredMeshElement
(
    const class UViewportInteractor * ViewportInteractor
) const

Remarks

Returns the mesh element the specified viewport interactor is currently hovering over. The returned element might be invalid if nothing valid is hovered right now

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