IMeshEditorModeEditingContract::GetSelectedEditableMeshes

Gets all of the editable meshes that are currently selected (const)

Windows
MacOS
Linux

References

Module

MeshEditor

Header

/Engine/Plugins/Editor/MeshEditor/Source/MeshEditor/Public/IMeshEditorModeEditingContract.h

Include

#include "IMeshEditorModeEditingContract.h"

Syntax

const TArray< class UEditableMesh * > & GetSelectedEditableMeshes() const

Remarks

Gets all of the editable meshes that are currently selected (const)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss