| IMeshEditorModeEditingContract
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Module |
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Header |
/Engine/Plugins/Editor/MeshEditor/Source/MeshEditor/Public/IMeshEditorModeUIContract.h |
Include |
#include "IMeshEditorModeUIContract.h" |
class IMeshEditorModeUIContract : public IMeshEditorModeEditingContract
Name | Description | ||
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CanPropagateInstanceChanges() |
Whether there are instance changes which can be propagated |
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const TArray... |
GetCommonActions() |
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const TArray... |
GetEdgeActions() |
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const TArray... |
GetEdgeSelectionModifiers() |
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GetEquippedAction ( |
Returns the current action to use when interacting the next time with the specified type of mesh element selection mode |
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const TArray... |
GetFractureActions() |
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const TArray... |
GetFractureSelectionModifiers() |
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EEditableMes... |
GetMeshElementSelectionMode() |
Returns the current selection mode we're in |
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const TArray... |
GetPolygonActions() |
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const TArray... |
GetPolygonSelectionModifiers() |
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EEditableMes... |
GetSelectedMeshElementType() |
Returns the type of elements that are selected right now, or Invalid if nothing is selected |
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const TArray... |
GetVertexActions() |
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const TArray... |
GetVertexSelectionModifiers() |
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IsEditingPerInstance() |
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IsMeshElementTypeSelected ( |
Returns whether the specified element type is selected |
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IsMeshElementTypeSelectedOrIsActiveSelectionMode ( |
Returns whether either the specified element type is selected, or we're in the selection mode for that element type |
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PropagateInstanceChanges() |
Propagates instance changes to the static mesh asset |
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SetEditingPerInstance ( |
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SetEquippedAction ( |
Sets the current action to use when interacting the next time with the specified type of mesh element selection mode |
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SetMeshElementSelectionMode ( |
Sets the mesh element selection mode to use |