UMeshEditorEditCommand::NeedsHoverLocation

Returns whether we rely on a hover location under the interactor being updated as we drag during this action

Windows
MacOS
Linux

References

Module

MeshEditor

Header

/Engine/Plugins/Editor/MeshEditor/Source/MeshEditor/Public/MeshEditorCommands.h

Include

#include "MeshEditorCommands.h"

Syntax

bool NeedsHoverLocation() const

Remarks

Returns whether we rely on a hover location under the interactor being updated as we drag during this action

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