| UObject::BeginDestroy()
|
Module |
|
Header |
/Engine/Plugins/Editor/MeshEditor/Source/MeshEditor/Public/WireframeMeshComponent.h |
Include |
#include "WireframeMeshComponent.h" |
virtual void BeginDestroy()
Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.