Module |
|
Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/DynamicMeshSculptTool.h |
Include |
#include "DynamicMeshSculptTool.h" |
enum EDynamicMeshSculptBrushType
{
Move,
PullKelvin,
PullSharpKelvin,
Smooth,
Offset,
SculptView,
SculptMax,
Inflate,
ScaleKelvin,
Pinch,
TwistKelvin,
Flatten,
Plane,
PlaneViewAligned,
FixedPlane,
Resample,
LastValue,
}
Name |
Description |
---|---|
Move |
Move vertices parallel to the view plane |
PullKelvin |
Grab Brush, fall-off alters the influence of the grab |
PullSharpKelvin |
Grab Brush that may generate cusps, fall-off alters the influence of the grab |
Smooth |
Smooth mesh vertices |
Offset |
Displace vertices along the average surface normal (Ctrl to invert) |
SculptView |
Displace vertices towards the camera viewpoint (Ctrl to invert) |
SculptMax |
Displaces vertices along the average surface normal to a maximum height based on the brush size (Ctrl to invert) |
Inflate |
Displace vertices along their vertex normals |
ScaleKelvin |
Scale Brush will inflate or pinch radially from the center of the brush |
Pinch |
Move vertices towards the center of the brush (Ctrl to push away) |
TwistKelvin |
Twist Brush moves vertices in the plane perpendicular to the local mesh normal |
Flatten |
Move vertices towards the average plane of the brush stamp region |
Plane |
Move vertices towards a plane defined by the initial brush position |
PlaneViewAligned |
Move vertices towards a view-facing plane defined at the initial brush position |
FixedPlane |
Move vertices towards a fixed plane in world space, positioned with a 3D gizmo |
Resample |
Remesh the brushed region but do not otherwise deform it |
LastValue |
Mesh Sculpting Brush Types