EDynamicMeshSculptBrushType

Mesh Sculpting Brush Types

Windows
MacOS
Linux

References

Module

MeshModelingTools

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/DynamicMeshSculptTool.h

Include

#include "DynamicMeshSculptTool.h"

Syntax

enum EDynamicMeshSculptBrushType
{
    Move,
    PullKelvin,
    PullSharpKelvin,
    Smooth,
    Offset,
    SculptView,
    SculptMax,
    Inflate,
    ScaleKelvin,
    Pinch,
    TwistKelvin,
    Flatten,
    Plane,
    PlaneViewAligned,
    FixedPlane,
    Resample,
    LastValue,
}

Values

Name

Description

Move

Move vertices parallel to the view plane

PullKelvin

Grab Brush, fall-off alters the influence of the grab

PullSharpKelvin

Grab Brush that may generate cusps, fall-off alters the influence of the grab

Smooth

Smooth mesh vertices

Offset

Displace vertices along the average surface normal (Ctrl to invert)

SculptView

Displace vertices towards the camera viewpoint (Ctrl to invert)

SculptMax

Displaces vertices along the average surface normal to a maximum height based on the brush size (Ctrl to invert)

Inflate

Displace vertices along their vertex normals

ScaleKelvin

Scale Brush will inflate or pinch radially from the center of the brush

Pinch

Move vertices towards the center of the brush (Ctrl to push away)

TwistKelvin

Twist Brush moves vertices in the plane perpendicular to the local mesh normal

Flatten

Move vertices towards the average plane of the brush stamp region

Plane

Move vertices towards a plane defined by the initial brush position

PlaneViewAligned

Move vertices towards a view-facing plane defined at the initial brush position

FixedPlane

Move vertices towards a fixed plane in world space, positioned with a 3D gizmo

Resample

Remesh the brushed region but do not otherwise deform it

LastValue

Remarks

Mesh Sculpting Brush Types

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss