FEdgeLoopInsertionChangeBookend

This change object is a bit of a hack: if it is emitted on both sides of the associated ComponentTarget change, it will reload the current mesh and topology from the target on Undo/Redo, thereby propagating it to the tool.

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Inheritance Hierarchy

FChange

FCommandChange

FToolCommandChange

FEdgeLoopInsertionChangeBookend

References

Module

MeshModelingTools

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/EdgeLoopInsertionTool.h

Include

#include "EdgeLoopInsertionTool.h"

Syntax

class FEdgeLoopInsertionChangeBookend : public FToolCommandChange

Remarks

This change object is a bit of a hack: if it is emitted on both sides of the associated ComponentTarget change, it will reload the current mesh and topology from the target on Undo/Redo, thereby propagating it to the tool.

Variables

Name Description

Protected variable

bool

 

bBeforeChange

Protected variable

int32

 

ChangeStamp

Constructors

Name Description

Public function

FEdgeLoopInsertionChangeBookend

(
    int32 CurrentChangeStamp,
    bool bBeforeChangeIn
)

Overridden from FChange

Name Description

Public function Virtual

void

 

Apply

(
    UObject* Object
)

Makes the change to the object

Public function Virtual Const

bool

 

HasExpired

(
    UObject* Object
)

Public function Virtual

void

 

Revert

(
    UObject* Object
)

Reverts change to the object

Public function Virtual Const

FString

 

ToString()

Describes this change (for debugging)

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