[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=RevolveSettings, AdvancedDisplay,
Meta=(ClampMin="0.0", ClampMax="2.0", EditCondition="QuadSplitMode == ERevolvePropertiesQuadSplit::ShortestDiagonal", EditConditionHides))
EditCondition
When quads are generated using "shortest" diagonal, this biases the diagonal length comparison to prefer one slightly in the case of similar diagonals (for example, a value of 0.01 allows a 1% difference in lengths before the triangulation is flipped). Helps symmetric quads be uniformly triangulated.