[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=RevolveSettings, AdvancedDisplay)
ERevolvePropertiesQuadSplit QuadSplitMode
Determines how any generated quads are split into triangles.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=RevolveSettings, AdvancedDisplay)
ERevolvePropertiesQuadSplit QuadSplitMode
Determines how any generated quads are split into triangles.