bWeldFullRevolution

If true, the ends of a fully revolved profile are welded together, rather than duplicating vertices at the seam.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=RevolveSettings, AdvancedDisplay)
bool bWeldFullRevolution

Remarks

If true, the ends of a fully revolved profile are welded together, rather than duplicating vertices at the seam. Not relevant if the revolution is not full.

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