| FMeshSculptBrushOp::ApplyStamp()
|
Module |
|
Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/Sculpting/MeshSmoothingBrushOps.h |
Include |
#include "Sculpting/MeshSmoothingBrushOps.h" |
virtual void ApplyStamp
(
const FDynamicMesh3 * Mesh,
const FSculptBrushStamp & Stamp,
const TArray< int32 > & Vertices,
TArray< FVector3d > & NewPositionsOut
)