| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/Sculpting/MeshSmoothingBrushOps.h |
Include |
#include "Sculpting/MeshSmoothingBrushOps.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class USecondarySmoothBrushOpProps : public UBaseSmoothBrushOpProps
Name | Description | ||
---|---|---|---|
|
bPreserveUVFlow |
If true, try to preserve the shape of the UV/3D mapping. |
|
|
float |
Falloff |
Amount of falloff to apply |
|
float |
Strength |
Strength of the Brush |
Name | Description | ||
---|---|---|---|
|
GetPreserveUVFlow() |
Name | Description | ||
---|---|---|---|
|
float |
GetFalloff() |
|
|
float |
GetStrength() |