[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(VisibleAnywhere, Category=MapSettings, Meta=(TransientToolProperty))
TArray< UTexture2D * > Result
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(VisibleAnywhere, Category=MapSettings, Meta=(TransientToolProperty))
TArray< UTexture2D * > Result