| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/BakeTransformTool.h |
Include |
#include "BakeTransformTool.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UBakeTransformTool : public UMultiSelectionTool
Simple tool to bake scene transform on meshes into the mesh assets
Name | Description | ||
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AssetAPI |
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BasicProperties |
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TArray< int > |
MapToFirstOccurrences |
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UWorld * |
TargetWorld |
Name | Description | |
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UBakeTransformTool() |
Name | Description | ||
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SetAssetAPI ( |
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SetWorld ( |
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UpdateAssets() |
Name | Description | ||
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HasAccept() |
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HasCancel() |
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Setup() |
Called by ToolManager to initialize the Tool after ToolBuilder::BuildTool() has been called |
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Shutdown ( |
Called by ToolManager to shut down the Tool |