BiasAngle

Contribution of AO rays that are within this angle (degrees) from horizontal are attenuated.

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Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="OcclusionMap|Ambient Occlusion",
          Meta=(UIMin="0", UIMax="45.0", ClampMin="0", ClampMax="89.9"))
float BiasAngle

Remarks

Contribution of AO rays that are within this angle (degrees) from horizontal are attenuated. This reduces faceting artifacts.

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