[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="OcclusionMap|Ambient Occlusion",
Meta=(UIMin="0", UIMax="45.0", ClampMin="0", ClampMax="89.9"))
float BiasAngle
Contribution of AO rays that are within this angle (degrees) from horizontal are attenuated. This reduces faceting artifacts.