[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=Texture2D, Meta=(TransientToolProperty))
UTexture2D * SourceTexture
The source texture that is to be resampled into a new texture map
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=Texture2D, Meta=(TransientToolProperty))
UTexture2D * SourceTexture
The source texture that is to be resampled into a new texture map