PreserveDetail

Control the amount of simplification during sculpting.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=Remeshing,
          Meta=(UIMin="0", UIMax="5", ClampMin="0", ClampMax="5", DisplayPriority=3))
int PreserveDetail

Remarks

Control the amount of simplification during sculpting. Higher values will avoid wiping out fine details on the mesh.

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