[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=Sculpting)
bool bPreserveUVFlow
If true, try to preserve the shape of the UV/3D mapping. This will limit Smoothing and Remeshing in some cases.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=Sculpting)
bool bPreserveUVFlow
If true, try to preserve the shape of the UV/3D mapping. This will limit Smoothing and Remeshing in some cases.