UCombineMeshesTool

Simple tool to combine multiple meshes into a single mesh asset

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

MeshModelingTools

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/CombineMeshesTool.h

Include

#include "CombineMeshesTool.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UCombineMeshesTool : public UMultiSelectionTool

Remarks

Simple tool to combine multiple meshes into a single mesh asset

Variables

Name Description

Protected variable

IToolsContextAs...

 

AssetAPI

Protected variable UProperty

UCombineMeshesT...

 

BasicProperties

Protected variable

bool

 

bDuplicateMode

Protected variable UProperty

UOnAcceptHandle...

 

HandleSourceProperties

Protected variable

UWorld *

 

TargetWorld

Functions

Name Description

Protected function

void

 

CreateNewAsset()

Public function Virtual

void

 

SetAssetAPI

(
    IToolsContextAssetAPI* AssetAP...
)

Public function Virtual

void

 

SetDuplicateMode

(
    bool bDuplicateMode
)

Public function Virtual

void

 

SetWorld

(
    UWorld* World
)

Protected function

void

 

UpdateExistingAsset()

Overridden from UInteractiveTool

Name Description

Public function Virtual Const

bool

 

HasAccept()

Public function Virtual Const

bool

 

HasCancel()

Public function Virtual

void

 

Setup()

Called by ToolManager to initialize the Tool after ToolBuilder::BuildTool() has been called

Public function Virtual

void

 

Shutdown

(
    EToolShutdownType ShutdownType
)

Called by ToolManager to shut down the Tool

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