| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/CombineMeshesTool.h |
Include |
#include "CombineMeshesTool.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UCombineMeshesTool : public UMultiSelectionTool
Simple tool to combine multiple meshes into a single mesh asset
Name | Description | ||
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AssetAPI |
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BasicProperties |
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bDuplicateMode |
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HandleSourceProperties |
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UWorld * |
TargetWorld |
Name | Description | ||
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CreateNewAsset() |
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SetAssetAPI ( |
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SetDuplicateMode ( |
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SetWorld ( |
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UpdateExistingAsset() |
Name | Description | ||
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HasAccept() |
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HasCancel() |
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Setup() |
Called by ToolManager to initialize the Tool after ToolBuilder::BuildTool() has been called |
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Shutdown ( |
Called by ToolManager to shut down the Tool |