UConvertToPolygonsTool

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MacOS
Linux

Inheritance Hierarchy

References

Module

MeshModelingTools

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/ConvertToPolygonsTool.h

Include

#include "ConvertToPolygonsTool.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UConvertToPolygonsTool : public USingleSelectionTool

Variables

Name Description

Protected variable

bool

 

bPolygonsValid

Protected variable

FDynamicMeshNor...

 

InitialNormals

Protected variable

FFindPolygonsAl...

 

Polygons

Protected variable UProperty

UPreviewMesh &#...

 

PreviewMesh

Protected variable

FDynamicMesh3

 

SearchMesh

Protected variable UProperty

UConvertToPolyg...

 

Settings

Constructors

Name Description

Public function

UConvertToPolygonsTool()

Functions

Overridden from UInteractiveTool

Name Description

Public function Virtual Const

bool

 

HasAccept()

Public function Virtual Const

bool

 

HasCancel()

Public function Virtual

void

 

OnPropertyModified

(
    UObject* PropertySet,
    FProperty* Property
)

Automatically called by UInteractiveToolPropertySet.OnModified delegate to notify Tool of child property set changes

Public function Virtual

void

 

OnTick

(
    float DeltaTime
)

Action support/system

Public function Virtual

void

 

Render

(
    IToolsContextRenderAPI* Render...
)

Allow the Tool to do any custom drawing (ie via PDI/RHI)

Public function Virtual

void

 

Setup()

Called by ToolManager to initialize the Tool after ToolBuilder::BuildTool() has been called

Public function Virtual

void

 

Shutdown

(
    EToolShutdownType ShutdownType
)

Called by ToolManager to shut down the Tool

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