| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/ConvertToPolygonsTool.h |
Include |
#include "ConvertToPolygonsTool.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UConvertToPolygonsTool : public USingleSelectionTool
Name | Description | ||
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bPolygonsValid |
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InitialNormals |
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Polygons |
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UPreviewMesh &#... |
PreviewMesh |
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SearchMesh |
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Settings |
Name | Description | |
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UConvertToPolygonsTool() |
Name | Description | ||
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ConvertToPolygons ( |
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UpdatePolygons() |
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UpdateVisualization() |
Name | Description | ||
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HasAccept() |
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HasCancel() |
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OnPropertyModified |
Automatically called by UInteractiveToolPropertySet.OnModified delegate to notify Tool of child property set changes |
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OnTick ( |
Action support/system |
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Render ( |
Allow the Tool to do any custom drawing (ie via PDI/RHI) |
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Setup() |
Called by ToolManager to initialize the Tool after ToolBuilder::BuildTool() has been called |
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Shutdown ( |
Called by ToolManager to shut down the Tool |