[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=DiffusionSmoothingOptions,
Meta=(UIMin="0.0", UIMax="1.0", ClampMin="0.0", ClampMax="1.0"))
float SmoothingPerStep
Amount of smoothing allowed per step. Smaller steps will avoid things like collapse of small/thin features.