[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=DirectionalFilterOptions,
Meta=(EditCondition="bEnableFilter == true"))
meta
Unit vector representing the direction to filter along.
Scalar value determining how close to the filter direction the vertex normals must be in order to be displaced. 0: Only normals pointing exactly in the filter direction are displaced. 0.5: Normals forming angle up to 90 from the filter direction are displaced. 1.0: All vertices are displaced.