[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, NonTransactional, Category=Polygon,
Meta=(UIMin="-1000", UIMax="1000", ClampMin="-10000", ClampMax="10000", EditCondition="OutputMode == EDrawPolygonOutputMode::ExtrudedConstant", EditConditionHides))
EditConditionHides float ExtrudeHeight