ExtrudeHeight

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Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, NonTransactional, Category=Polygon,
          Meta=(UIMin="-1000", UIMax="1000", ClampMin="-10000", ClampMax="10000", EditCondition="OutputMode == EDrawPolygonOutputMode::ExtrudedConstant", EditConditionHides))
EditConditionHides float ExtrudeHeight

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