[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, NonTransactional, Category=Polygon,
Meta=(UIMin="3", UIMax="100", ClampMin="3", ClampMax="10000", EditCondition="PolygonType == EDrawPolygonDrawMode::Circle || PolygonType == EDrawPolygonDrawMode::RoundedRectangle || PolygonType == EDrawPolygonDrawMode::HoleyCircle", EditConditionHides))
EditConditionHides int Steps