Module |
|
Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/DynamicMeshSculptTool.h |
Include |
#include "DynamicMeshSculptTool.h" |
Source |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Private/DynamicMeshSculptTool.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(CallInEditor, Category=MeshEdits)
void DiscardAttributes()